The Ethics of Kids Apps: Privacy, Security, and Monetization, pt. 1

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Mobile Game Development for Kids: Privacy

Developing apps for children is a delicate, difficult, but rewarding process. We’ve already discussed our reasons for doing so in our Why Create Kids Games?blog post. It is a wonderfully challenging experience – one that can re-open your eyes to the joys of childhood all over again, while battering your adult mind with agonizing questions like:

  • Is this easy enough? Challenging enough?
  • How do you communicate “exit” vs “quit” to non-reading kids with a small icon?
  • Are there enough strong female characters?
  • Are the Gummies cute enough to be considered friends but strong enough to be taken as mentors?

We really did consider all of those questions, among hundreds more. When designing for a children’s app, you have to consider non-readers, inexperience with classic game types, controls and flow, how to present content so that it’s intuitive, how to teach game mechanics through visual or audio means, but most importantly in our minds, was how to keep children safe and parents comfortable with allowing their kids to play our game.

There are several resources out there for developers and parents to determine which games are good educational quality, what permissions an app requests, and guidelines to develop to. Among these are:

We followed these guidelines and became members of these sites, but

Erik and I love the challenges – and the fulfillment – that comes from developing kids games.

Squids Incorporated!

erikthumbSince we’re getting close to launch, I thought I’d make a quick update on our company and Gummies Playground.

First off, Rae is taking a bit of a sabbatical from Squink. She’ll make a triumphant return, but we’re not sure when. She’s been truly pivotal in this company and we hope to have her back very soon. Until then, I guess I should probably blog a little myself.

It’s been a crazy many years for me, personally and professionally; making this company was a very natural move toward doing something that really mattered to me. The video game industry is a hard one; hours are long, projects are grueling, and often you’re just a tiny squid in an enormous sea. Squink is a chance at making something special for kids and is very personal for this team.

And we’re getting very close to releasing our first product!

We’ve been developing Gummies Playground for months now. Inspired by our friends and other mobile educational products, we’ve been tirelessly building and testing to bring you the best product we can. We’ll be submitting in the next week or so to the big 3 mobile markets: iTunes, Google Play, and Amazon. After another month or so, we’ll be out there!

In the meantime, we’ll be working on bringing Squink Games to the public’s attention. We’ve started our Facebook, Twitter, Google Plus, LinkedIn, and Pinterest pages and will be launching them soon. We’ve got one trailer complete and are working on two more. We’ve also got a very good start on a second app – a free Coloring experience that we will be releasing soon as well.

So please keep your eyes open for news of us. We’re very proud of what we’ve been able to accomplish so far, and have plans for so much more!

 

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ESRB: Keeping Our Kids Safe

I didn’t pay attention to film ratings until my kids were born. Then, once these bright, shiny new people were cradled in my arms, and I thought about the big, bad world out there, rating systems become very important. It was my job as their mother to protect them from, well… everything. I knew that life would start to rub off on these pure little souls, but I was determined to put it off as long as possible!

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Appropriate Content for Kids

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We’re all familiar with the MPAA film rating system – it’s been around for years, guiding concerned parents to safe content for their kids.

My parents followed it closely when my brother, sister and I were kids, never allowing us to see movies that they deemed were too much for us to handle.  In fact, I don’t believe my parents have ever seen an R-Rated movie.

I never paid attention to film ratings until my kids were born. Then, once these bright, shiny new people were cradled in my arms, and I thought about the big, bad world out there, this rating system become very important. It was my job as their mother to protect them from, well… everything. I knew that life would start to rub off on these pure little souls, but I was determined to put it off as long as possible!

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Video Game Ratings

The ESRB (Entertainment Software Rating Board) is a non-profit, self-regulatory group that was created in 1994 in order to provide a similar rating system for video games and apps. (For further information and an explanation of ESRB’s rating system, go here.) I’m sure many of you are aware of them. They have a lot of great resources for parents and a very informative .pdf about Parental Controls.

When I worked on the LEGO Universe team, I was part of the process of getting LEGO Universe’s ESRB rating. It wasn’t easy. We had meetings, agonized over content, spent hours and hours preparing and responding to the ESRB. LEGO was determined that LU would be safe and appropriate and live up to the LEGO brand, and NetDevil was just as determined. As a parent and developer, this was doubly important to me. We poured so much heart and soul into that game, and I could see the good that we’d made. We eventually got a rating of E 10+.

Erik and I are just as determined to provide a safe, age-appropriate, fun experience with Gummies Playground. Both Google Play Store and iTunes have their own rating system so Gummies Playground will be rated in both stores.

But, some are afraid that this Short-Form isn’t enough as it relies on developer honesty. What do you think?

Now, I’ll admit, I don’t follow ratings as closely now that my kids are teenagers. I know who they are now. I’ve lived and laughed and cried with them. I go by my gut much more than when I was that new, terrified mother. Do they see things they shouldn’t occasionally? Yes, but I can’t control every aspect of their lives any longer and these moments provide me with opportunities to talk to them, to connect with them, like I discussed in my Creating Moments blog last week. I actively look for those moments to discover my kids and help make them who they are.

Even though I may, at times, choose to disregard ESRB or MPAA ratings, I still use them. They are a great guideline to begin the determination of whether or not something’s appropriate for my kids. Do you? Will having an ESRB rating on Gummies Playground help you make the decision to allow your kids to play?

Further Reading
[a]listdaily Interview with Patricia Vance of ESRB

photo credit: JD Hancock via photopin cc

 

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Video Games: Let Them Play!

Gaming has provided me opportunities to connect with my children. We spend time together doing what we all love. I speak with them – about life and humanity, emotions and honor, right and wrong, what we believe, what we want out of life. I can speak to them on a level in a language that we all understand. Without games I would never have had those opportunities.

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The Effects of Video Games

In a previous Blog I talked about letting my young children sit on my lap and play PC Games, being what I thought of as a Progressive Parent. Having been in the games industry for a while, and a video game player and parent before that, I’ve heard all the arguments and advice for parents who’s kids like video games. Limit their time. Choose the games they play wisely. Etc., Etc. Well… duh. I’ve been closely watching the national discussion on gun violence, and haven’t been surprised that video games have been blamed, yet again, for the degeneration of our youth.

I understand the fear that parents have – parents live in fear it seems. But I would contend that a lot of this fear comes from unfamiliarity (they don’t play video games) and not seeing the benefits of video game play. They don’t view playing video games as a social experience or as an opportunity to talk and connect – really talk and connect – with their kids.

I know that we make mobile games here at Squink Games, but we love playing console games as well. Erik and I have spent many hours together, connecting over XBox Games: The Bioshock Series, the Dragon Age Series, Red Dead Redemption, the Mass Effect Series, Oblivion and Skyrim, and the Fallout Series among many others. We explore these worlds together, triumph over evil, put pots on peoples’ heads, earn our achievements. Despite the fact that these are single-player games, the experience is cooperative. We discuss our answers to in-game questions, which quests we’re going to do. We laugh, we get frustrated, we try again – all of it, together despite the fact that the controller is only in one set of hands. We connect – to the game and to each other.

My children play video games too. Ryan loves Minecraft and will play for hours if I let him – and I do. Alana’s favorite game is Skyrim and she’s started the game numerous times and has completed it at least 5 times. The weekends that they spend with me are filled with more hours of game time than many parents would be comfortable with. I’ve played Halo with Alana, have built castles with Ryan. I’ve sat and watched them both play, whether it’s a single-player experience or with groups of their friends; parties on XBox, Skype on PC, gathered together in our family room over puzzles and board games. These too are social experiences for us – ways to connect on a level that we all enjoy.

Alana – 15

Alana prefers console games over PC or mobile games and, as I mentioned above, her favorite game is Skyrim on the XBox. She usually plays with a headset on in a party of her friends. They talk and laugh and tease; encourage and commiserate, share tips and strategize regardless of whether they’re all playing the same games or entirely different ones.

I’ve watched this shy girl – the one that clung to my leg whenever she was being introduced to anyone new, the one that cried for hours on her first day of preschool – take over the leadership of her group, define strategies, make snap decisions, gain better control of her physical self, grow more and more confident and secure. I’ve watched her learn how to deal with different personalities, encouraging one, scolding another; discover that morale is important and how to address it. She’s learned how to get them moving, how to direct them without making them angry.

When I asked her what she loves best about video games, she tells me that she loves the stories – the immersion of being in a new world, with new characters, having amazing adventures. When questioned about what she’s gained from playing video games, her response is immediate and easy: “My hand-eye coordination has gotten better, and I’ve learned not to give up. Video games are hard, but if you don’t give up you get better and eventually they’re easy.”

Ryan – 13

Ryan has learned entirely different things from the video games he plays. When he was 5, Ryan was diagnosed with ADHD. Considering that he was climbing on top of the table before he even walked, and ran before he crawled, I wasn’t surprised. His father and I stopped going out to eat because he couldn’t sit still long enough for the food to be prepared and served. I’ve seen him sit and focus for hours when he plays Minecraft. He’s improved his spelling, his organizational skills, he’s learned to appreciate courtesy and dislike inappropriate language or names that you often see on public servers. He’s even taught himself the basics of Redstone, a simple “computing language” used to create fantastical machines. When I ask him what he’s gained through playing video games, he says “Accuracy (I assume he means hand-eye coordination), life skills, and patience.” When asked what he likes best about playing video games, he says “They’re entertaining. I like them. I can be very clever about playing them.”

What I see is that he too has gained confidence. He’s learning how to type without looking (he had to show me that just this morning). He’s learning how to interact with his peers and feels less alone (both issues for children with ADHD). He’s learning technical skills, how to use a computer, how to create video games and explain complicated gameplay in a simple, logical way. He’s learning animation basics and the lingo of the video game and movie industries. He’s even taught himself to play drums; absorbing rhythm, timing, and dynamics – all on a gut level. He’s just… learning. Voluntarily. While sitting still.

Me – 41

Video games have been such a gift to my family. They’ve provided me with so very many opportunities – both professionally and personally. Not only is it the way I make a living, it’s improved my skills as well. I’ve learned so much about myself – become a stronger, better person as I discovered the processes and personalities in the companies I’ve worked in. I’ve learned different ways of dealing with people as well – different ways of dealing with myself. I’ve gained life-long friends and family through gaming.

Gaming has also provided me opportunities with my children. We get to spend time together doing what we all love. It gives me opportunities to speak with them – about life and humanity, emotions and honor, right and wrong, what we believe, what we want out of life. I can speak to them on a level in a language that we all understand. Without games and the situations the characters in them find themselves in, I would never have had those opportunities.

So, when I hear that gaming is destroying our youth, our families, our values, yes, I get a little angry and defensive, but mostly I feel sorry for the people who are saying those things. They’re forgetting that raising children is a life-long journey that takes engagement and conversation and that parents need every tool that they can get. They’re missing out too. On art, on immersive entertainment, on chances to become someone else – a hero, a thief, a magician, or a spiky little hedgehog – on learning perseverance, patience, tolerance, on goal setting and taking pride in their children and themselves. They’re forgetting that learning doesn’t have to be about books and school and is better done in every day situations. But most of all, they’re missing out on opportunities to grow to understand their children and to really speak and connect with their kids on their level; on chances to discuss and question, to guide and to mold the people that their children will become. They’re just plain missing out.

So, take the time to play with your kids, and grab hold of the chances to connect with them with both hands. This, too, is a type of jump.

Be Well. Dream Big. Hold Hard. And… jump!

Further Reading